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This however, felt like more of a bug than anything else, so I couldn’t really hold it against the game. I only experienced a couple of minor knocks, as the framerate dipped in one very specific point of Firelink Shrine, the main hub and post-tutorial starting point of the game. I am happy to report that Dark Souls Remastered hits that magical, buttery smooth 60 frames-per-second framerate throughout almost every moment of the game. Of course, some of this is down to the incredible art direction in the first place, and the original game was no slouch in the visual department, but it was notorious for taking big performance hits as a result. It genuinely doesn’t look like a game ported from the last generation. The textures have been improved somewhat, but the way light and shadow play off one another and interact with the environment and characters, is simply stunning. Running at 1080p, it looks fantastic, largely because of the work done to the lighting effects. You know what, though despite this remaster not really doing too much to improve the visuals, it’s astonishing just how good it looks on PS4. Unless, like me, you never actually played the Artorias of the Abyss expansion that’s a good 15+ hours of extra game for people like me, not including the many optional parts of the DLC.
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The wrong way.īut you’ve already played Dark Souls, right? You’ve spent hundreds of hours going through the game again and again, trying new character builds and perhaps taking part in challenge runs, so why would you need to buy it again? Well, the brutally honest truth is that Dark Souls Remastered offers nothing new in terms of content, so there’s technically no reason for you to pick this up. Even if, in my case, they’re usually very one-sided. You both know that invading is a bit of a dick move, but it’s still a part of the game and you accept it, enjoying the fight that ensues. Even when you’re invaded, there’s that wonderful moment before the rolling and stabbing begins both players bow, acknowledging the unwritten rule of respecting your opponent. That kind of experience sums up the best of FromSoftware’s classic game, especially as there is no voice chat with these strangers, so you rely on the in-game gestures and the unspoken etiquette to get you through each player encounter. When my would-be attacker rushed into the bonfire room to murder me without a second thought, they were too focused on me to notice my new friend just by the doorway. “Shitshitshit!” I panicked, but luckily I noticed a summon sign within the bonfire room.
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Then a message popped up that filled me with dread: I was being invaded. I’d heard of this place, in particular the infamous boss, so I was already worried about what would await me within. I’ll never forget the first time I went to Anor Londo, finally making it past THAT part with the archers, before settling down by the bonfire within the main building.